Implements act like weapons for magic users and can have many distinct functions ranging from bonuses to Attack and Damage, Fatigue activated abilities such as Light or Cantrip like effects.
Below is a chart that expresses what Spell Disciplines that the Implements can influence. Each time that an Implement is used, the spell will gain bonuses as per the determination of the Implement.
– Healing, Evocation, Summoning, Conjuration, Abjuration, Enchantment, Enervation, Counter Spell
*Enhances
– Transmutation, Evocation, Summoning, Conjuration, Abjuration, Enervation, Counter Spell
*Enhances Spell Power, Range, Non-Combat Activations
– Transmutation, Evocation, Enchantment, Enervation, Counter Spell
*Enhances Attacks, Damage and Spell Power
– Abjuration, Healing, Summoning, Conjuration, Enchantment, Counter Spell
*Enhances Targets, Area of Effects, Spell Power