Resilience + Insight + Intellect + Willpower + Prowess
Any non-damaging spell like ability that attacks the mind and body by domination effects, magical persuasion or suggestion, slows or impairing effects, uses this save to either reduce or nullify the effectiveness upon the target.
Passive:
Agility + Insight + Intellect + Dexterity + Dodge Ranks + Prowess
The best of the Physical defenses, this allows you to move ½ of your original Walking speed but uses all your remaining Action Points for that second. Your roll reduces their Attack roll. While you can Evade at anytime, typically this is used for the purposes of getting out of an area or diving behind cover.
Action Point Cost:
Your Action Point cost is a percentage boost to your Evade roll at 2% per Action Point used.
Agility + Dexterity + (Willpower or Insight) / 2 + Dodge Ranks + Prowess
When using this defense, you stay occupying the same spot, allowing you to reduce the opponent's Attack roll with sacrificing only 30 Action Points.
Action Point Cost:
½ Agility + ½ Dexterity + Dodge Ranks + Prowess
The worst of the Physical Defenses, you must use this if your opponent is behind you or you do not see the attacker or the attack.
If your ½ Agility or ½ Dexterity puts you at a 3, then you receive the penalty of that Attribute. So, by the same measure, you will not get an Advantage, Specialization or Proficiency bonus unless you had a 14 in one of those two Attributes, as half of 14 is 7, giving you your first Expertise in that Attribute.
Action Point Cost: